By Olga Kharif Bloomberg Businessweek
Software upstarts such as Playdom, Posterous, and Foursquare capitalize on Web users' desire to make social networks more useful and fun
A little more than a year ago, the young co-founders of social network games maker Playdom were sitting pretty. Hit games including Mobsters had helped make their software among the most popular on MySpace (NWS). "It was very happy. Every night we would gather around the Xbox," says co-founder chief product officer Dan Yue, 26.
Nights are no longer so relaxed for the Mountain View, Calif., startup, thanks to Facebook's popularity. The Playdom entrepreneurs, three of whom are in their twenties, spent most of 2009 transferring games to the hotter site. Since joining the company last year, CEO John Pleasants, a former executive at game giant Electronic Arts (ERTS), has increased head count to 400, from less than 50 a year ago. The company generated more than $50 million in 2009 sales and expects revenues to double this year.
Playdom's co-founders—Yue; co-founder Chris Wang, 26; and Ling Xiao, 28-year-old vice-president of engineering and co-founder—are among the finalists in BusinessWeek.com's annual Best Young Technology Entrepreneurs showcase. Seven of the 13 startups on this year's list are building Web and mobile-device software that extend the capabilities of social networks, including Facebook and Twitter.
It's not surprising that many startups want to ride the coattails of popular social networks. Facebook's monthly U.S. traffic rose to 116 million unique visitors in March, nearly double that of a year ago, according to market researcher comScore (SCOR). Unique U.S. visitors to Twitter increased 140% in March, compared with the year before, comScore said. The rapid ascent of traffic to social networking sites can draw lots of attention for startups that offer new tools or diversions to their members. "Facebook and Twitter have become platforms in the same way Microsoft's (MSFT) Windows became a platform 20 years ago," says Augie Ray, an analyst at Forrester Research (FORR). "There are huge opportunities in social media."
Take Foursquare, a New York-based startup that's built a wildly popular location-based software game. About 1 million users have downloaded Foursquare's software onto smartphones, using it to broadcast information about bars, restaurants, and other public places they're visiting to friends in their social networks. Merchants now offer more than 2,100 specials to the patrons who most use Foursquare to "check in" at their establishments. Businesses don't yet pay to reach Foursquare's users but "eventually, the plan is to charge for it," says co-founder Naveen Selvadurai.
Posterous: business ads will pay
Posterous provides an Internet service that lets users create personal Web sites featuring photos and videos, simply by e-mailing those files to Posterous. Users can also use the service to post to Facebook and Yahoo!'s (YHOO) Flickr photo-sharing site
For now, the service is free to use. Later this year, Posterous plans to introduce a paid version, which would let businesses create marketing campaigns and place ads on Posterous-hosted Web sites, according to co-founder Sachin Agarwal. Satish Dharmaraj, a partner at Redpoint Ventures, which invests in Posterous, says he could "easily imagine a business paying $50,000 to $100,000 to run a campaign."
Sawhorse Media produces the Shorty Awards, an awards ceremony for Twitter users. The company was profitable in 2009, according to CEO Greg Galant. Sawhorse solicits ideas from more than 300,000 Twitterers to honor the best individual posters and organizations on the microblogging site, inviting winners to New York to make 140-character acceptance speeches. FedEx (FDX) and Pepsi (PEP) are among Sawhorse's sponsors for the event. "We are figuring out who matters on the real-time Web," says Galant.
There are risks to riding the success of Facebook and Twitter. Alterations in a social network's popularity can compel startups that write applications or features for it to change plans. As Facebook grew, Playdom had to shift development to that site in order to compete with larger social games developers such as Zynga.
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